23 cards found.

Autochthon Wurm

Creature Wurm   9 / 14   {10}{G}{G}{G}{W}{W} (15)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.



Color Identity: G,W,Green,White
Printings:
Ravnica: City of Guilds (Rare)

Foreign Names:

Formats:

Darien, King of Kjeldor

Legendary Creature Human Soldier   3 / 3   {4}{W}{W} (6)

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization



Color Identity: W,White
Printings:
Masters 25 (Rare)

Foreign Names:

Formats:

Drift of Phantasms

Creature Spirit   {2}{U} (3)

Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)



Color Identity: U,Blue
Printings:
Ravnica: City of Guilds (Common)

Foreign Names:

Formats:

Durkwood Tracker

Creature Giant   4 / 3   {4}{G} (5)

{1}{G}, {t}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
These days, trackers must follow their quarry over years as well as miles.



Color Identity: G,Green
Printings:
Time Spiral (Uncommon)

Foreign Names:

Formats:

Hazmat Suit (Used)

Enchantment Aura   {3}{B} (4)

Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.



Color Identity: B,Black
Printings:
Unstable (Common)

Foreign Names:

Formats:

Heroes Remembered

Sorcery {6}{W}{W}{W} (9)

You gain 20 life.
Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



Color Identity: W,White
Printings:
Planar Chaos (Rare)

Foreign Names:

Formats:

Icatian Crier

Creature Human Spellshaper   1 / 1   {2}{W} (3)

{1}{W}, {t}, Discard a card: Create two 1/1 white Citizen creature tokens.
A thousand years removed from her home, her news of war had lost its context, but not its relevance.



Color Identity: W,White
Printings:
Time Spiral (Common)

Foreign Names:

Formats:

Icatian Javelineers

Creature Human Soldier   1 / 1   {W} (1)

Icatian Javelineers enters the battlefield with a javelin counter on it.
{t}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.



Color Identity: W,White

Kjeldoran War Cry

Instant {1}{W} (2)

Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
King Darien's breath crystallized and fell to the frozen battlefield, but its command carried true to all soldiers of New Argive.



Color Identity: W,White
Printings:
Coldsnap (Common)

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Formats:

Light of Sanction

Enchantment {1}{W}{W} (3)

Prevent all damage that would be dealt to creatures you control by sources you control.
The Legion looks after its own.



Color Identity: W,White
Printings:
Ravnica: City of Guilds (Rare)

Foreign Names:

Formats:

Ravaging Riftwurm

Creature Wurm   6 / 6   {1}{G}{G} (3)

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.



Color Identity: G,Green

Skirk Ridge Exhumer

Creature Zombie Spellshaper   1 / 1   {1}{B} (2)

{B}, {t}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."



Color Identity: B,Black

Sly Spy

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (a)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.



Color Identity: Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (b)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (c)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (d)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (e)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Sly Spy (f)

Creature Human Spy   2 / 2   {2}{B} (3)

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.



Color Identity: B,Black
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Snickering Squirrel

Creature Squirrel Advisor   1 / 1   {B} (1)

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case."



Color Identity: B,Black
Printings:
Unstable (Common)

Foreign Names:

Formats:

No results found.
Bummer

23 cards found.